Motion graphic Design
motion graphic design (sometimes mo graph) are pieces of animation or digital footage which create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology
The term distinguishes static graphics from those with a transforming appearance over time, without over-specifying the form. While any form of experimental or abstract animation can be called motion graphics, the term typically more explicitly refers to the commercial application of animation and effects to video, film, TV, and interactive applications.
Since there is no universally accepted definition of motion graphic design , the official beginning of the art form is disputed. There have been presentations that could be classified as motion graphic design as early as the 1800s. Michael Betancourt wrote the first in-depth historical survey of the field, arguing for its foundations in visual music and the historical abstract films of the 1920s by Walther Ruttmann, Hans Richter, Viking Eggeling and Oskar Fischinger.
The history of motion graphic design is closely related to the history of computer graphics, as the new developments of computer-generated graphics led to wider use of motion graphic design not based on optical film animation. The term motion graphics originated with digital video editing in computing, perhaps to keep pace with newer technology. Graphics for television were originally referred to as Broadcast Design.
Computer-generated animations “are more controllable than other, more physically based processes, like constructing miniatures for effects shots, or hiring extras for crowd scenes, because it allows the creation for images that would not be feasible using any other technology.”
Before computers were widely available, motion graphic design were costly and time-consuming, limiting their use to high-budget filmmaking and television production. Computers began to be used as early as the late 1960s as super computers were capable of rendering crude graphics. John Whitney and Charles Csuri can be considered early pioneers of computer aided animation
Adobe After Effects
In the late 1980s to mid-1990s, expensive proprietary graphics systems such as those from British-based Quantel were quite commonplace in many television stations. Quantel workstations such as the Hal, Henry, Harry, Mirage, and Paintbox were the broadcast graphics standard of the time. Many other real-time graphics systems were used such as Ampex ADO, Abekas and K-Scope for live digital video effects.
Early proprietary 3D computer systems were also developed specifically for broadcast design such as the Bosch FGS-4000 which was used in the music video for Dire Straits’ Money for Nothing. The advent of more powerful desktop computers running Photoshop in the mid-90s drastically lowered the costs for producing digital graphics. With the reduced cost of producing motion graphics on a computer, the discipline has seen more widespread use. With the availability of desktop programs such as Adobe After Effects, Discreet Combustion, Adobe Premiere Pro and Apple Motion, motion graphics have become increasingly accessible. Modern character generators (CG) from Aston Broadcast Systems and Chyron Corporation’s incorporate motion graphics.
Motion graphics continued to evolve as an art form with the incorporation of sweeping camera paths and 3D elements. Maxon’s CINEMA 4D, plugins such as Mo Graph and Adobe After Effects. Despite their relative complexity, Autodesk’s Maya and 3D Studio Max are widely used for the animation and design of motion graphics, as is Maya and 3D Studio which uses a node-based particle system generator similar to Cinema 4D’s Thinking Particles plugin. There are also some other packages in Open Source panorama, which are gaining more features and adepts in order to use in a motion graphics workflow, while Blender integrates several of the functions of its commercial counterparts. Many motion graphics animators learn several 3D graphics packages for use according to each program’s strengths. Although many trends in motion graphics tend to be based on a specific software’s capabilities, the software is only a tool the broadcast designer uses while bringing the vision to life. Leaning heavily from techniques such as the collage or the pastiche, motion graphics have begun to integrate many traditional animation techniques as well, including stop-motion animation, frame by frame animation, or a combination of both.
Elements of a motion graphics project can be animated by various means, depending on the capabilities of the software. These elements may be in the form of art, text, photos, and video clips, to name a few. The most popular form of animation is key framing, in which properties of an object can be specified at certain points in time by setting a series of key frames so that the properties of the object can be automatically altered (or tweened) in the frames between key frames. Another method involves a behavior system such as is found in Apple Motion that controls these changes by simulating natural forces without requiring the more rigid but precise key framing method. Yet another method involves the use of formulas or scripts, such as the expressions function in Adobe After Effects or the creation of Action Scripts within Adobe Flash. Computers are capable of calculating and randomizing changes in imagery to create the illusion of motion and transformation. Computer animations can use less information space (computer memory) by automatically tweening, a process of rendering the key changes of an image at a specified or calculated time. These key poses or frames are commonly referred to as key frames or low CP. Adobe Flash uses computer animation tweening as well as frame-by-frame animation and video.